Games

Concepts now, prototypes soon

Design notes, mechanics, and worlds-in-progress that will eventually become playable artifacts.

Glyph Grid

Pure strategy, 10-minute max: 5×5 board, Cores, Shards, 5 rotating Glyphs. Ranked 2-player duels at glyphgrid.online.

Born from a Friday daydream—built in two nights and two days. Capture the Core, align resonance, or achieve Resonance Dominion. Zero RNG, full walkthrough and lore in the post.

Play at glyphgrid.online Read the post
  • glyph
  • strategy
  • original

52-Card Deck

A digital deck for magicians, games, and entertainment.

Shuffle, deal, draw, and flip cards with this interactive 52-card deck. Perfect for magic tricks, game prototypes, or just playing around. Built with vanilla JavaScript—no frameworks, just cards.

Use the deck
  • cards
  • interactive
  • tool

Skyward Parish

Cooperative exploration where players rebuild floating chapels.

Part cozy sim, part network experiment. Every chapel is a peer node; maintaining them keeps the mesh alive. Mechanics are anchored in prayer gestures and engineering puzzles.

  • Hooks Ritual gestures · Mesh upkeep
  • Status Design doc + greybox
  • game
  • coop

Manticore Archives

Card-driven investigation about forgotten AI prophets.

Players interpret “prophecy” cards generated from real notebooks, deciding which to preserve, burn, or feed back into the system. Mechanics borrow from tarot and distributed systems.

  • Hooks Card synthesis · Ethical choices
  • Status Narrative bible
  • narrative
  • card