Game · Playable now
Matter Lab
Play now in the browser on Manticore Technologies — poke matter, run experiments, and watch structure answer back.
Matter Lab is a web playable built under the Manticore banner: less cutscene, more hands-on chamber. Open it in a new tab, mess with the setup, and treat it like a small physics playground you can return to. It sits beside Field Node and the education courses — geometry and fields you study here; matter you can play with there.
Interactive · Simulation
Water Cymatics
Select frequency, vessel, and damping — each setting reveals new geometry in the water.
A live modal surface: circular Bessel modes and square Chladni lattices. Sweep resonances, braid harmonics, add a golden-ratio second tone, and switch between water, sand, and field views.
Game · Playable now
Platonic Civ
Claim a plot on a limited 8×8 world and raise a unique building from generative Platonic solids. When the city fills, it seals.
Arcade-simple collaborative citycraft: scout open land, reshape a seeded structure of tetrahedra, cubes, octahedra, dodecahedra, and icosahedra, then raise it forever. No demolitions, no sprawl — sixty-four plots and done.
Game · Playable now
Glyph Grid
Pure strategy, 10-minute max: 5×5 board, Cores, Shards, 5 rotating Glyphs. Ranked 2-player duels at glyphgrid.online.
Born from a Friday daydream—built in two nights and two days. Capture the Core, align resonance, or achieve Resonance Dominion. Zero RNG, full walkthrough and lore in the post.
Interactive · Tool
52-Card Deck
A digital deck for magicians, games, and entertainment.
Shuffle, deal, draw, and flip cards with this interactive 52-card deck. Perfect for magic tricks, game prototypes, or just playing around. Built with vanilla JavaScript—no frameworks, just cards.
Concept · Co-op
Skyward Parish
Cooperative exploration where players rebuild floating chapels.
Part cozy sim, part network experiment. Every chapel is a peer node; maintaining them keeps the mesh alive. Mechanics are anchored in prayer gestures and engineering puzzles.
Concept · Narrative
Manticore Archives
Card-driven investigation about forgotten AI prophets.
Players interpret “prophecy” cards generated from real notebooks, deciding which to preserve, burn, or feed back into the system. Mechanics borrow from tarot and distributed systems.